Overview
How to Install
Download EasyBiomes, migrate it into your Unreal Engine project, and enable PCG
Install EasyBiomes by first opening the downloaded project and verifying that it works correctly. Then migrate the complete EasyBiomes Content folder into your project, copy the supplied configuration, and enable Unreal Engine's Procedural Content Generation Framework (PCG) plugin.
Installing
Verify the downloaded EasyBiomes project first, then migrate the full EasyBiomes Content folder into your own project.
Download and open the latest project
Download the latest version of your EasyBiomes asset and open the downloaded Unreal Engine project.
Wait for compilation to finish
Let shaders and assets finish compiling, then open the demo level included with the package.
Migrate the EasyBiomes folder
In the Content Browser, open the Content folder. Select the complete EasyBiomes folder, right-click it, and choose Migrate.
In the migration window, click OK. Then select the Content folder of your destination project and confirm again. Wait until migration finishes.
Replace shared files when prompted
If your project already contains another EasyBiomes asset, Unreal Engine may ask whether existing files should be replaced. Choose Replace.
Configuring
Use the supplied project configuration whenever possible. EasyBiomes relies on settings that may not exist in a new Unreal Engine project.
Open the downloaded project's Config folder
In File Explorer, open the downloaded EasyBiomes project folder and navigate to Config.
Copy DefaultEngine.ini
Copy DefaultEngine.ini from the EasyBiomes project and replace the same file in your own project.
If you cannot replace the whole file, copy the Trace Channels
If your project already contains important settings and you cannot replace DefaultEngine.ini, copy at least the EasyBiomes Trace Channels configuration into your project's config.
Enabling PCG
EasyBiomes uses Unreal Engine's Procedural Content Generation Framework.
Open Plugins
In your Unreal Engine project, go to Edit → Plugins.
Search for PCG
Type PCG in the Plugins search bar.
Enable the PCG plugin
Enable Procedural Content Generation Framework (PCG).
Updating
EasyBiomes updates use a full-replacement workflow rather than an in-place incremental update.
Check for an updated project
Check the Epic Games Launcher periodically. When an update is available, the Launcher shows an Update button instead of Create Project.
Back up your project
Create a full backup before updating EasyBiomes.
Remove the old EasyBiomes folder
Delete the existing EasyBiomes folder from your project.
Migrate the updated folder again
Open the newly updated EasyBiomes project and migrate its complete EasyBiomes folder into your project again.
