Biome
Spawn and Manage PCG Biome
BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.
EasyBiomes – Unreal Engine Forest Biome
A complete, ready-to-use forest biome system for Unreal Engine 5
How To
Spawn and Manage PCG Biome
Use the biome system by placing and configuring spline-bounded or landscape-based biomes, assigning priorities, and letting the system automatically blend and resolve overlaps based on your settings.
Some options are disabled by default to speed up testing and experimentation. You can enable them at any time. Most noticeably, grass and plants are turned off — you can enable them under Spawn Options → Land. See the detailed actor description above.
Whenever you make changes, you need to respawn the biome to apply them.
Biome Priorities
Determines which biome appears on top when they overlap
Each biome is assigned a priority level that determines how it interacts with others. When regions overlap, higher-priority biomes replace lower-priority ones to control the final landscape layout.
Water Biome — Always Highest Priority
Fill-Landscape Biome — Always Lowest Priority
Top Priority vs Normal Priority
Blend Modes
Determines the blending behavior between biomes
Blend — This category controls how different biomes blend into one another and sets priorities. It defines the transition behavior at biome boundaries, including how smoothly or sharply the change occurs.
