Overview

BP_SubBiome Blueprint Class icon
Core PCG actor

SubBiome

Spawn and manage spline-driven PCG features

BP_SubBiome generates spline-driven features such as roads, farmlands, and forest strips. A SubBiome can use one spline or multiple splines—for example, a farmland can use separate splines for garden rows. SubBiomes do not require a Biome actor; they generate independently while still supporting clean blending with the surrounding environment.

Spline-driven Independent generation Multiple spline support Clean blending

Details Reference

SubBiome settings are context-specific. The categories and controls you see can change depending on the selected SubBiome type.

BP_SubBiome Details panel in Unreal Engine

Options are context-specific. Different SubBiomes can show different categories, and some sections may be expanded or collapsed depending on the selected asset.

Biome
Biome preset
Data Table Dropdown
Selects the Data Table that stores the biome presets and their parameters. See Biome Presets.
Row Name Dropdown
Selects the preset row used by this SubBiome. A SubBiome can provide multiple presets.
Biome Quality Dropdown
Sets the generation quality level. This affects foliage density, draw distance, WPO, shadow behavior, and global illumination. The documented High preset targets about 80–90 FPS on an RTX 4090 at 4K with 50% Epic scalability. Cinematic uses the same foliage density as High but removes mesh culling. Lowest disables WPO.
Advanced
Runtime Generation Checkbox
Experimental feature. Generates meshes at runtime instead of storing them in the level, which can significantly reduce loading time.
Spawn Proxy And HLOD Checkbox
When Runtime Generation is disabled, this reproduces HLOD-style behavior and sends proxies to the HLOD spawner when enabled.
Seed Value
Changes the procedural result. Different seed values produce different layouts.
Spline
Accuracy Slider
Controls sampling precision along the spline. Increase it when tighter turns or wider rows need to follow the spline more accurately.
Double Resample Checkbox
Runs an additional resampling pass to smooth the overall spline shape and help reduce knots.
Spawn Options
Garden
Rows Value
Sets the number of rows generated on one side of the garden center.
Row Distance Value
Sets the spacing between adjacent rows.
Garden Bed Checkbox
Enables garden-bed generation.
Border Checkbox
Enables a border around the garden.
Border Width Slider
Sets the width of the generated border.
Plants
Amount Slider
Controls how many plants are generated.
Distance Value
Sets the spacing between individual plants.
Scale Slider
Sets the base scale multiplier for plants.
Position Random Slider
Adds random variation to plant positions.
Direction Slider
Sets the general facing direction of the plants.
Direction Random Slider
Adds random variation to plant orientation.
Weed Slider
Controls how many weeds are mixed into the plant rows.
Align to Landscape Checkbox
Aligns plant meshes to the Landscape surface.
Forest
Strip Width Slider
Sets the width of the forest strip along the spline.
Trees Amount Slider
Controls how densely trees are generated.
Grass Amount Slider
Controls grass density inside the forest strip.
Road
Width Slider
Sets the road width along the spline.
Lift Value
Raises the road mesh to help prevent terrain clipping.
Separator Checkbox
Enables the center separator or divider.
Sides Checkbox
Enables roadside elements such as edges or borders.
Plants Amount Slider
Controls how much vegetation is generated alongside the road.
Controls
Help Button
Opens the documentation page.
Guides Button
Switches between minimal and full guide visualization.
Clear Button
Removes the PCG logic and converts the generated biome meshes into Instanced Static Mesh Components.
Spawn Button
Generates the SubBiome.
Remove Button
Removes the generated SubBiome.
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