Biome
Spawn and Manage PCG Biome
BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.
Road
Spawn and Manage PCG Biome
BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.
Biome
Spawn and Manage PCG Biome
BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.
Water Biome
Spawn and Manage Water PCG Biome
BP_Biome — Spawns water biomes such as rivers, lakes, and swamps, depending on the assets you own, while also managing intersections with land biomes. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.
Remover
Remove selected biome elements.
BP_Remover — Removes selected types of foliage, terrain elements, trees, and bushes from the biome. It’s an efficient tool for fine-tuning or clearing specific areas without affecting the rest of the biome.
Foliage Manager
Controls wind and foliage quality.
BP_FoliageManager — Manages global foliage behavior, including wind strength and overall foliage quality settings. Ensures consistent environmental effects across all biomes.
