BP_Biome icon
BP_Biome

Biome

Spawn and Manage PCG Biome

BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.

Biome preview
Biome
Biome preset
Data Table Dropdown
Biome presets and parameters are stored in data tables. For more info visit Biome Presets.
Row Name Dropdown
Biomes offer multiple presets, such as "Dense Forest", "Dead Forest", "Forest with Meadows", etc. Select the preset you want to use here.
Biome Quality Dropdown
Defines the biome generation quality level. This setting influences foliage density, draw distance, WPO usage, shadowing behavior, and global illumination. High preset targets ~ 60–70 FPS on an RTX 4090 at 4K resolution with 50% Epic scalability. The Cinematic preset uses the same foliage density as High, but without mesh culling - Intended for cinematic rendering. The Lowest preset disables WPO.
Advanced
Runtime Generation Checkbox
EXPERIMENTAL FEATURE. Forces all meshes to spawn at runtime instead of being stored in the level, significantly improving loading times.
Spawn Proxy And HLOD Checkbox
Replicates HLOD behaviour when Runtime Generation is disabled and sends proxies to the HLOD spawner when Runtime Generation is enabled.
Seed Value
Affects generation outcome. Each seed produces a different biome layout.
Intersection
Intersect Checkbox
Handles intersections with other biomes.
Biome Priority Value
Higher biome priority will replace biomes with lower priority when they overlap in case they both have Intersect enabled.
Spawn Options
Fill Landscape Checkbox
Ignores spline bounds and generates the biome over the full landscape area.
Land
Large Vegetation Checkbox
Trees, bushes, large plants etc.
Ground Cover Checkbox
Grass, fallen leaves, dirt patches, branches, etc.
Terrain Elements Checkbox
Terrain elements like cliffs and rocks if present in the biome.
FX
Ambient Sound Checkbox
Ambient sound actors.
Ambient Particles Checkbox
Particle actors like insects, falling leaves, etc., if offered by the biome.
Controls
Help Button
Opens the Documentation page.
Clear PCG Link Button
Removes all PCG logic and creates Instanced Static Mesh Components out of the biome’s meshes.
Guides Button
Toggles between minimal and full guides visualization.
Remove Button
Removes the biome.
Spawn Button
Spawns the biome.