Smooth Hills
Give large environments stronger horizons without building more terrain. Smooth Hills adds lightweight distant landforms for natural silhouettes, atmospheric depth and a better sense of scale.
Build depth beyond the playable landscape.
Move through the gallery with the arrows or thumbnails. Click the image for the full-resolution lightbox.
Make the world feel larger than the terrain.
Distant silhouettes are one of the cheapest ways to improve scale. Smooth Hills lets you fill empty horizons without extending the playable landscape or spending time sculpting terrain that players never reach.
Give flat horizons another layer.
Add distant landforms behind forests, fields and valleys to create stronger composition and more believable atmospheric depth.
Skip unnecessary terrain work.
Use ready-made hill silhouettes instead of extending landscapes purely to create distant background geometry.
Make playable areas feel larger.
Layer hills at different distances to push the perceived edge of the environment well beyond the actual gameplay space.
Simple assets for a very useful job.
Smooth Hills stays intentionally lightweight: reusable landform meshes, distance-focused materials and a fast placement workflow for background landscape composition.
Five hill meshes
Mix multiple silhouettes to avoid repeating the same distant profile across the horizon.
Distance optimized
Designed to work as background scenery where silhouette, scale and atmospheric integration matter most.
Flexible scale
Resize and position the meshes to build anything from soft rolling hills to imposing distant massifs.
Atmospheric layering
Use distance, fog and lighting to stack landforms into convincing depth behind the playable world.
Composition tool
Shape sightlines, frame landmarks and break empty horizons without modifying the underlying landscape.
EasyBiomes friendly
Works naturally as distant context behind forests, farmland, rivers and other EasyBiomes environments.
Spend geometry where players actually need it.
Smooth Hills is intended for distant landscape structure, so the visual job is carried by silhouette, placement and atmosphere rather than dense close-range terrain detail.
A small tool that solves a visible problem.
Push the perceived world boundary outward.
Distant hill layers help playable landscapes feel connected to a much larger environment beyond their actual bounds.
Fix weak horizons quickly.
Use the meshes to frame vistas, add silhouettes behind landmarks and give otherwise empty backgrounds stronger structure.
Keep background world-building lightweight.
Instead of extending landscapes for scenery alone, place only the distant forms needed for the shot or gameplay view.
Put a stronger horizon behind every biome.
Use Smooth Hills behind forests, farmland, rivers and open landscapes to connect foreground gameplay spaces with a believable distant world.







