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EasyBiomes · Smooth HillsHigh-end UE5 environment system

Smooth Hills.

Give large environments stronger horizons without building more terrain. Smooth Hills adds lightweight distant landforms for natural silhouettes, atmospheric depth and a better sense of scale.

5 Hill MeshesDistance OptimizedLarge WorldsAtmospheric Depth
Visual targetHigh-end real-time environments
Photogrammetry10+ years of experience
Vegetation motion4 years of wind R&D
PurposeBetter horizons in minutes
Content5 reusable hill meshes
Why Smooth Hills

Make the world feel larger than the terrain.

Distant silhouettes are one of the cheapest ways to improve scale. Smooth Hills lets you fill empty horizons without extending the playable landscape or spending time sculpting terrain that players never reach.

01 / DEPTH

Give flat horizons another layer.

Add distant landforms behind forests, fields and valleys to create stronger composition and more believable atmospheric depth.

02 / SPEED

Skip unnecessary terrain work.

Use ready-made hill silhouettes instead of extending landscapes purely to create distant background geometry.

03 / SCALE

Make playable areas feel larger.

Layer hills at different distances to push the perceived edge of the environment well beyond the actual gameplay space.

Production toolset

Simple assets for a very useful job.

Smooth Hills stays intentionally lightweight: reusable landform meshes, distance-focused materials and a fast placement workflow for background landscape composition.

5X

Five hill meshes

Mix multiple silhouettes to avoid repeating the same distant profile across the horizon.

DST

Distance optimized

Designed to work as background scenery where silhouette, scale and atmospheric integration matter most.

SCL

Flexible scale

Resize and position the meshes to build anything from soft rolling hills to imposing distant massifs.

ATM

Atmospheric layering

Use distance, fog and lighting to stack landforms into convincing depth behind the playable world.

Built on experience

Easy workflow.
Deep R&D.

EasyBiomes is designed to make demanding environment work easier to use, not simpler in quality. The system builds on long-term photogrammetry work and dedicated vegetation-wind research for Unreal Engine.

10+years of photogrammetry experience behind the asset pipeline.
4years of focused vegetation wind research and development.
Technical details

Production facts.
No vague feature wall.

The current Smooth Hills page describes a deliberately distance-first toolset built around five reusable hill meshes, flexible placement and atmospheric depth.

Engine
Unreal Engine 5
Included content
5 reusable hill meshes
Five hill meshes
Mix multiple silhouettes to avoid repeating the same distant profile across the horizon.
Distance optimized
Designed to work as background scenery where silhouette, scale and atmospheric integration matter most.
Flexible scale
Resize and position the meshes to build anything from soft rolling hills to imposing distant massifs.
Atmospheric layering
Use distance, fog and lighting to stack landforms into convincing depth behind the playable world.
Composition tool
Shape sightlines, frame landmarks and break empty horizons without modifying the underlying landscape.
EasyBiomes friendly
Works naturally as distant context behind forests, farmland, rivers and other EasyBiomes environments.
Performance

Spend geometry where players actually need it.

Smooth Hills is intended for distant landscape structure, so the visual job is carried by silhouette, placement and atmosphere rather than dense close-range terrain detail.

Actual cost depends on material setup, scale, visibility, shadow settings and how many instances are used in the scene.
Content
5 meshes
Reusable silhouettes
Placement
Manual
Fast art direction
Purpose
Distance
Horizon + depth
FAB rating

Rating + product strengths.

The current FAB listing carries a 4.5 rating across 4 ratings. The cards below summarize product and workflow strengths from the current EasyBiomes product material; they are not fabricated customer quotes.

Smooth Hills on FAB

01 / SCALE

Push the perceived world boundary outward.

Distant hill layers help playable landscapes feel connected to a much larger environment beyond their actual bounds.

Smooth Hills workflow
02 / COMPOSITION

Fix weak horizons quickly.

Use the meshes to frame vistas, add silhouettes behind landmarks and give otherwise empty backgrounds stronger structure.

Smooth Hills workflow
03 / WORKFLOW

Keep background world-building lightweight.

Instead of extending landscapes for scenery alone, place only the distant forms needed for the shot or gameplay view.

Smooth Hills workflow
EasyBiomes ecosystem

Put a stronger horizon
behind every biome.

Use Smooth Hills behind forests, farmland, rivers and open landscapes to connect foreground gameplay spaces with a believable distant world.