BP_Biome icon

World Manager

Cache Biomes, Spawn HLODs, and Handle Runtime Generation

BP_WorldManager — Collects and maintains the biome cache, manages runtime generation, and spawns HLOD content for efficient streaming and performance. It also performs post-generation level cleanup, removing temporary data and keeping the world state tidy after setup.

Biome preview

RuletheWorld

Biome preview
Runtime Cache
Build Button
Generates or updates cached biome data.
Clear Button
Removes all cached biome data.
Runtime Generation
Pause Button
Temporarily stops runtime biome generation.
Resume Button
Runs Runtime Generation.
HLOD Simulation
Remove Button
Removes HLOD or Proxie Meshes.
Spawn Button
Generates HLOD or Proxie Meshes.
World Cleanup
Cleanup Cached Biomes Button
Clears cached biome instances from the world to avoid empty chunks loads/unloads. Helps with lowering spikes in streamed levels. Remove all unused PCG partition grid actors after this. Tools -> PCG Framework -> Delete -> Unused PCG Partition Grid Actors.