Overview

BP_FoliageInteraction Blueprint Component icon
Character interaction component

Foliage Interaction

Make foliage react to a moving character or actor

BP_FoliageInteraction is an Actor Component that enables a character—or any moving Actor—to physically interact with foliage. Add the component to your Character Blueprint to make nearby foliage respond to movement and proximity.

Actor Component Character movement Responsive foliage Interaction sounds
EasyBiomes foliage interaction environment
Foliage Interaction · responsive vegetation around the player

Info

The component is located in the EasyBiomes Blueprints folder and uses custom trace channels for interaction sounds.

Interaction sounds require the EasyBiomes trace-channel setup. Use the supplied DefaultEngine.ini when possible. If you cannot replace your existing file, copy at least the custom trace-channel configuration from the EasyBiomes project into your own project settings.

How To

Add BP_FoliageInteraction to the Character Blueprint as a component. No additional setup is required for basic foliage interaction.

01

Open your Character Blueprint

Open the Blueprint used by the character or moving Actor that should interact with foliage.

02

Find BP_FoliageInteraction

Navigate to the EasyBiomes → Blueprints folder.

03

Add the component

Drag BP_FoliageInteraction into the Components panel of your Character Blueprint.

04

Compile and save

Click Compile, then Save. Your character can now interact with supported foliage.

BP_FoliageInteraction added to a Character Blueprint

Details Reference

The component exposes a small set of controls for help, character scale, footstep timing, and interaction sounds.

BP_FoliageInteraction Details panel in Unreal Engine
Controls
Help Button
Opens the EasyBiomes documentation.
Character Setup
Character Scale Value
Adjusts the size multiplier used for character–foliage interaction effects.
Step Interval Value
Defines the time interval between footstep sounds.
Interaction Sounds Checkbox
Enables or disables sounds triggered when the character interacts with foliage.