Distant Biome
Spawn and Manage Distant Biome
BP_DistantBiome — Lets you spawn forest on top of mountain meshes, included in your asset. Includes automatic culling functionality, they have near-zero performance cost.
InfiniteHorizon
How To
Spawn and Manage Distant Biome
Use the biome system by placing and configuring spline-bounded or landscape-based biomes, assigning priorities, and letting the system automatically blend and resolve overlaps based on your settings.
How To
Create a new regular level, preferably with a Landscape Actor, drop BP_DistantBiome_(YourAssetName), select a mountain shape you prefere and press Spawn. You can scale and rotate actor, trees will adjust automatically.
Notice
Trees are only spawned ontop of a mountain shape, they are excluded from any other overlaping objects.
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After
Culling
Notice how trees are automatically culled on surfaces facing away from the scene center when culling is enabled.
Before
After
