BP_Biome icon
BP_Biome

Biome

Spawn and Manage PCG Biome

BP_Biome — Spawns biomes such as forests, meadows, deserts, and fields, depending on the assets you own, while also managing biome intersections. It’s flexible and efficient, offering adjustable parameters and multiple presets stored in Data Tables. For more details, see Biome Presets.

Biome preview
Details options are context-specific. Different biomes may have different categories expanded or collapsed.
Biome
Mountain Shape Value
Select one of multiple provided shape profiles.
Forest
Area Slider
Defines how much of the biome area is covered by forest.
Density Slider
Controls how densely trees are spawned.
Scale Slider
Adjusts the size multiplier for all forest trees.
Culling
Cull Checkbox
Enables culling on sides, looking away from landscape.
Culling Amount Slider
Controls the intensity of the culling effect.
Slope Slider
Defines how steepness affects culling; higher values reduce trees on steep slopes.
Controls
Help Button
Opens the Documentation page.
Clear PCG Link Button
Removes all PCG logic and creates Instanced Static Mesh Components out of the biome’s meshes.
Remove Button
Removes the biome.
Spawn Button
Spawns the biome.